
SteelSeries - Arctis Nova 3P Wireless
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Based on 1 year's data from Mar 17, 2026 How it works
Looking for some help picking out a pair of wired, over-ear headphones (preferably in white). Budget’s around \~220BGN (\~$131.29). I want something with a balanced sound but still some nice punchy bass - good for both music and gaming. Don’t need crazy noise canceling, just a bit of isolation for home use in a quiet room. I used to have the Arctis Nova 3 Wireless, but the 2.4 GHz dongle kept causing popping at low frequencies. Tried everything to fix it, no luck, so I returned them. Now I’d rather stick to wired to avoid that headache again. Any solid recommendations would be very appreciated
SteelSeries Arctis Nova 3P Wireless. Under $100 and good audio and microphone capabilities with Bluetooth and 2.4 audio modes
I'm having a great time with the steelseries arctis nova 3's, on amazon i got them on sale for about 75quid, only thing i'm not a fan of is the software, extra bloatware, its not great and the software to mix game and chat volume and master volume is all seperate, however if you don't have the software open the chat and gaming still override the master volume, meaning you have to disable the other 2 everytime you boot your pc
The Steelseries Arctis Nova 3, which are the ones I got a year and a while ago, are fantastic for the 100€ I paid. Nowadays you can get them for 70€ or less, they're a steal, they sound great, the micro is good, they're comfortable for long sessions and they are a trusted and widely recommended headset for a medium budget. I saw in another comment you recommended some Sennheisser that go from more than twice that price (right now about 180€, down from 220€). And you also add a modmic clipon that cost 70€ and up because the Sennheiser doesn't even have a mic. Unfair comparison when the price difference is the triple or more.
Yes. Headset with amazing sound stage for 3d audio is incredibly detailed and immersive. Try a 3d audio game with any set of headphones you might have lying around. (I use an old set of fairly chunky hi-fi headphones). Buying a new headset I concur with other people who said Arctis steelseries with the 40mm "Nova" drivers. I honestly thought they would be a bit rubbish, at least a step down from the previous 50mm in bass. But wow, they're surprisingly good. I have a sort of neckband thing for VR racing, it feels like a HANS device and gives a sort of personal bubble of surround sound. It's a bit of a unique case, but I picked it up cheaply and it makes a huge difference (not isolated, not loud, and not TV speakers).
I'm currently using Steel series Arctis Nova Wireless. They're good sounding, the mic is good, the background noise cancelling is good for the mic but the ANC is absolute trash but I also have inconsiderate housemates. That being said, they're very comfortable to wear all day and I've had little issues with them.
Long time audio enthusiast here who also happens to work for one of the major brands of gaming headsets and microphones (as a test engineer), as well as a former test engineer for [AEA Ribbon Mics](https://aearibbonmics.com/) (high-end studio ribbon mics) so I've got plenty of experience in all of these. Hi-Fi and professional products will almost always outperform gaming ones. And regarding separate components, that's actually a classic in audio products. The higher-end you get, the more you tend to separate out components. Amplifiers are a great example of this. Receivers by-definition are a preamp, power amp, and tuner built into a single chassis. As you move up, you start separating things out. First the tuner (leaving you with an integrated amplifier + separate tuner), then the preamp and power amp, and then you can even get into the very high-end, where you end up with separate power amplifiers per channel. Despite getting less functionality, these separates actually tend to cost considerably more because they're usually built for considerably higher-end performance. This isn't to say that decent quality gaming audio products don't exist. Gaming headsets have come a long way in the last decade. They used to pretty much be universal garbage, but there are some very decent ones now. I'd say the HyperX Cloud II is the first decent one I can think of (go figure, it was essentially Hi-Fi headphone from a major ODM with a boom mic). The Steelseries Arctis Nova products have generally been pretty good for gaming headsets from my experience. I also think you might be under-estimating what "high end" audio is. Audio gear has an insane price range, with many types of products having a range of below $100, to over $10,000, or even $100,000 (yes, that is per component, not an entire setup). Obviously that's getting into extreme/boutique gear, way past the point of diminishing returns, and not at all what I would recommend for you, but it makes the point that a lot of people don't realize just how insanely expensive high-end audio can get. So with that said, you really need to set a budget. Right now, we have no way of determining how "high-end" you can afford and what might be a good fit for you. For wired vs wireless, wired has more potential if it has a standard passive analog input (because this allows you to connect to external headphone amplifiers and DACs). Note that I said potential. You could plug wired equipment into the most garbage of integrated audio to a $1000+ headphone amp. The performance of a modern wireless gaming headset (which will use a proprietary 2.4 GHz dongle) and a wired USB-only gaming headset will be about the same (assuming that we are talking identical products otherwise). By USB-only, I mean a gaming headset that does not have a detachable USB dongle (if the dongle can be unplugged, then you can usually just use the 3.5mm connection with whatever gear you want, just like a passive Hi-Fi headphone). Surround sound doesn't come from a headphone (for the most part). It comes from DSP (though to be fair, this can be built into a gaming headset). better virtual surround sound solutions will take in multichannel data which tends to work better than just taking in 2 channels and trying to "expand" that into surround sound. Above all, I wouldn't worry too much about this in your headphone purchasing decision. You can buy solutions like Dolby Atmos with Headphones and DTS Headphone:X to gain virtual surround sound capabilities. On the microphone side, there are a number of options. "High-end" would be XLR, which also requires a [USB audio interface](https://www.sweetwater.com/c695--USB_Audio_Interfaces). I'd look into broadcast-style (more of a form factor than a performance thing) dynamic microphones for home use. Going the XLR route will age well since professional microphones don't really age-out (for the most part). Audio interfaces also tend to last a very long time. You have to deal with that initial price barrier of entry though. I'd say that you want a minimum of $200 just for your microphone setup if you want to consider XLR. If that's not an option (or worth it, especially just for something like chatting with friends), then I'd go with a decent USB microphone instead. Now, I want to point something out about microphones that a lot of people new to them don't realize: it's not just about the microphone itself but how you set it up and use it. Microphones are heavily affected by their environments and microphone technique is a thing. If you do get a standalone microphone, save some budget for a microphone arm or stand that allows you to get the microphone close to you (around 6" or so is good). From the microphone's perspective, getting closer to the mic improves the ratio of what you want to pickup (your voice) vs what you don't want to pickup (pretty much everything else). Additionally, when you get close to the mic, you can lower the sensitivity (by lowering the gain), which works in-tandem with this better ratio to help you keep your background noise down. To put this simply, if you give a professional recording engineer a cheap but good mic (like a Shure SM57) and someone who has no idea what they're doing a high-end mic (like a vintage Neumann U 47, which will often cost over $20,000), there's a good chance the recording engineer with the SM57 is going to get better results. Ultimately, I'm happy to help give you product suggestions, but there isn't enough information here yet to do so. You've got to give us some kind of budget (approximate is fine). Also, if wireless is a must, you basically have to go with a gaming headset. Bluetooth is not a good choice for gaming due to its latency. Even if you do go with a gaming headset, you can still get an external microphone if you'd like (but do note that you can only monitor your microphone in real time by connecting directly to it or your interface if you get an XLR mic, which requires an analog connection, meaning that this won't work with the majority of wireless gaming headset).
The original Arctis definitely had a weak point at the hinge. However the newer Arctis Nova has redesigned the hinge and it has been great for about 5 years now.
Steel Series Arctis Novas are always a solid choice. The band on the headset makes it the most comfortable over others.
I have the Nova Pro Wireless, had the prev version too. They seem to last ~3 years using them ~60 hours a week. Very good all around but if that life expectancy doesn't fit your budget I'd look elsewhere.